﻿RSBE01
Super Smash Bros. Brawl

every Alloy killed equals 1000(press L during the match) [matt123337]
284DE4B0 FFBF0040
049546EC 380403E8
Game may freeze if you activate outside of the match

Death Boundary Mod V2 [spunit262]
C2931438 0000001D
3C004248 90010008
C0610008 3C004B00
60000800 90010008
C0210008 3C809018
A0640F3A 88840F3C
811D0020 38A2FCD8
84C50008 80E50004
54C0463E 7C001800
40A2009C 54C0673E
2C00000F 41A2000C
7C002000 40A20088
54C0E53F 4182001C
68000800 B001000A
C0010008 FC000828
FC80182A D0880000
54C0452E 50E0463F
4182001C 68000800
B001000A C0410008
FC420828 FC821828
D0880004 54E0A53F
4182001C 68000800
B001000A C0C10008
FCC60828 FC861828
D0880008 54E0053F
4182001C 68000800
B001000A C0E10008
FCE70828 FC87182A
D088000C 7CC03B79
4082FF50 00000000
Special thank to Igglyboo, his coordinate hacks helped.

Death Boundary Mod Data [spunit262]
065A9000 00000010
15F00000 00000FC8
35F0F510 AF000000

Format is [spunit262]
065A9000 000000ZZ
XXY0LLLR RRTTTVVV
XXY0LLLR RRTTTVVV
...
X=stage
Y=sub-id,F=all
Z=it the byte count of the data, It's 8*number_of_lines **IN HEX**.
LLL=left-boundary in hex.
RRR=right-boundary in hex.
TTT=top-boundary in hex.
VVV=bottom-boundary in hex.

Unversal Size Mod [spunit262]
04AD76C0 XXXXXXXX
It changes the size just about everything, including items, but not stage elements. It how ever has a slight glitch as it is applied twice to items when grab and characters being thrown or footstooling. For items the double applying is purely graphical, but for characters their hotbox is also affected and for large values can be KO of the bottom just by being thrown.

Frame Speed Mod Engine V2 [spunit262]
C2766C20 00000010
3C008180 807D0008
8063FFFC 7C030000
4080000C 80630030
48000008 386000FF
809D0014 C0240040
FC40081E D8410008
8001000C 80BD007C
80A50038 38C200D8
84E60008 2C070000
41820030 7CE8C671
41A0000C 7C081800
4082FFE8 54E8863E
7C004000 41A0FFDC
54E8043E 7C082800
4082FFD0 C0060004
D01F0010 00000000
C2766FB8 00000003
2C1D0001 4182000C
C0230010 48000008
C02283C8 00000000
Based on codes originally by Phantom Wings

Frame Speed Mod Data [spunit262]
065A9400 00000018
FF000018 ARIALLAG
FF000074 LEDGELAG
FF00000A JUMPSTAR
FF000075 LEDGEINV
FF000061 UKEMROLL
Format is [spunit262]
XXYYZZZZ LLLLLLLL
XX is charactor id and need the following code to work.
YY is the first frame the speed mod is applyed (experimental)
ZZZZ is the action Id
LLLLLLLL is the multiplier for frame speed.
Notes:
1. The first one on the list that matches is used.
2. It detects the end of the list, by reading 00000000, this means that you can't modify Mario's standing animation starting with the first frame (who care), And you need to make sure that there are zeros after it.
3. FF is use as the Character id for every one.
4. You need to modify the byte count when adding new lines, it's the second part of the first line "Frame Speed Mod Data". The value is 8 per line, I alway count it by count line pair (excluding the first line), multiply that by 0x10 (16 decimal) and add 8 if the number of lines is odd.

Charactor Id Fix [spunit262]
C28152E4 00000002
819E003C 907EFFFC
60000000 00000000

Hitstun, originally by Phantom Wings [spunit262]
02B88F48 00030001
04B87AA8 3ECCCCCD

P.Trainer Infinite Stamina, originally by Phantom Wings [spunit262]
04A8BDAC 60000000

No ledge Grabbing [spunit262]
C27812B0 00000003
2C04000A 40A20008
38000000 5400CFFF
60000000 00000000
based on "No Auto Sweetspotting Phantom Wings"

No Auto Sweetspotting, originally by Phantom Wings [spunit262]
C27812B0 00000006
2C04000A 40A20020
8181003C 816C0018
C00B0010 C02B001C
FC000840 40A10008
38000000 5400CFFF
60000000 00000000

Triple Jump Fix, originally by Phantom Wings [spunit262]
04858DCC 38830003

Dash Cancel, originally by Phantom Wings [spunit262]
C2764EBC 00000007
90810014 54846CFE
2C0417E5 41A00024
8081009C 80A4007C
80A50038 2C050005
40A20010 3C004F00
80840014 90040040
60000000 00000000

No FastFall on C-stick [spunit262]
0485E27C 40A20008
0485E278 2C000001
Used info for "Dash Cancel Phantom Wings"

Custom CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 000000YY
ZZZZZZZZ ZZZZZZZZ
<!--!include:CSS Values-->

Costom Random V1 [spunit262]
06685824 0000000C
3C608068 7C630214
88630E80 00000000
046857F0 3AE000YY
06680E80 000000YY
ZZZZZZZZ ZZZZZZZZ
<!--!include:CSS Values-->

CSS Values
Needs "Giga and Company Engine V2" for Giga and Company.
Needs "Independent Pokemon Engine +no wreck My Music V2"
for Independent Pokemon.
Needs "CSS fixes for Giga and Company V2" for Both.
YY Number of characters
ZZZZZZZZ
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Squirtle
1E Venasaur
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
50 Popo
62 Nana
5C Charizard (Trainer Independant)
5D Squirtle (Trainer Independant)
5E Venasaur (Trainer Independant)
4C Giga Bowser
55 WarioMan
4A ZakoRed (Red Alloy)
4E ZakoBlue (Blue Alloy)
40 ZakoYellow (Yellow Alloy)
46 ZakoGreen (Green Alloy)

Hold Shield for Giga & Company V2 [spunit262]
046847C4 60000000
C268482C 00000003
3800003F 981400B8
2C1D0003 40A20008
3BA00004 00000000
Needs "Giga and Company Engine V2" or
"Independent Pokemon Engine +no wreck My Music V2"

Giga and Company Engine V2 [spunit262]
C2684964 00000013
881400B8 2C00003F
41A00088 2C030010
40A20008 38600011
2C030026 40A20008
38600012 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
2C03000C 40A20008
3860002C 2C030017
40A20008 3860002D
2C03000A 40A20008
3860002E 2C03000E
40A20008 3860002F
2C030000 40A20008
38600030 2C030006
40A20008 38600031
987400B8 00000000
Needs "Alloys don't crash and Others don't wreck My Music V2" for safty.

Independent Pokemon Engine +no wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2684964 00000007
881400B8 2C00003F
41A00028 2C03001D
40A20008 3860001E
2C03001F 40A20008
38600020 2C030021
40A20008 38600022
987400B8 00000000.

CSS fixes for Giga and Company V2 [spunit262]
C2684940 00000002
9BB400B8 57BD06BE
2C1D001B 00000000
040AF8D4 546025B6
040AF964 546025B6
040AF830 546025B6
040AF528 546025B6
040AF810 546025B6
040AF880 546025B6
040AF848 546025B6

CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262]
80693D50 38800004
06693D6C 00000008
38000000 3880000F
046900E8 60000000
04697F58 60000000
04697EEC 60000000

Alloys don't crash and Others don't wreck My Music V2 [spunit262]
06407BD0 0000000E
04030F0D 1E1B1F1B
201B211B 221B0000
C2815524 0000000D
7C641B78 2C030011
4182000C 2C030012
40A20008 38600010
2C03002C 40A20008
3860000C 2C03002D
40A20008 38600017
2C03002E 40A20008
3860000A 2C03002F
40A20008 3860000E
2C030030 40A20008
38600000 2C030031
40A20008 38600006
4E800020 00000000
C29472D8 00000003
2C04002E 4180000C
90810058 38000000
9801005D 00000000

Unrestricted Control Editing [spunit262]
211973CC 7CC6F82E
051973CC 38C20060
05197468 38620060
05197574 38820060
05197680 38E20060
051976B4 38620060
051978CC 38E20060
065A9380 0000000A
00010203 04050A0B
0C0D0000 00000000
E0000000 80008000
Hacked by Y.S. For NTSC-J, ported by spunit262.

Sub-Stage Select (Common) [spunit262]
066B5E0C 0000000C
38C00000 41A20008
60C60001 00000000
066B5E20 00000010
7CA30039 41A20008
60C60002 7CC03378
C26B5E30 00000004
2C040008 4080000C
70A30010 48000008
74A30008 41A20008
60000004 00000000
C2055760 00000003
3CA09018 60A50F3C
98850000 548407BE
28030005 00000000
04055774 60000000

Sub-Stage Select (metalgear/spear pillar) [spunit262]
C210FA10 00000004
887F0000 546407BE
3484FFFF 4C800382
2C1B0022 4CA21382
4C441202 00000000
C210FA1C 00000003
2C1B0015 4C622B82
40A30008 989F0000
4C422202 00000000

Sub-Stage Select (Smashville) [spunit262]
0610FBC4 00000018
887F0000 3403FFFF
41A00010 60000000
981F0000 480000E4
Hold L/R and Z for K. K. Slider

Sub-Stage Select (Target Test-Random) [spunit262]
0410FE14 4BF2FD51
C210FE18 00000009
887F0000 3403FFFF
40800028 9421FFF0
3C0040A0 90010008
C0010008 FC010032
FC00001C D8010008
8001000C 38210010
981F0000 54002E34
981FFFF2 3C60FF00
38032712 00000000

Sub-Stage Select (Target Test-Lv1) [spunit262]
C210FE18 00000003
881F0000 54002E34
981FFFF2 38032712
60000000 00000000
1 player matches [spunit262]
0468D420 2C060001

1 team matches [spunit262]
0468D534 38600000

Copy Submit Data [spunit262]
2119E99C 4182001C
0519E99C 60000000
21196C99 40800244
05196C98 40800008
E0000000 80008000

Controller Code [spunit262]
046971CC 60000000
48000000 815E7624
DE000000 80008180
140001DC p1p1p1p1
48000000 815E7628
DE000000 80008180
140001DC p2p2p2p2
48000000 815E762C
DE000000 80008180
140001DC p3p3p3p3
48000000 815E7630
DE000000 80008180
140001DC p4p4p4p4
E0000000 80008000
Values
FFFFFFFF (-1) none
00000000 Gamecube 1
00000001 Gamecube 2
00000002 Gamecube 3
00000003 Gamecube 4
00000004 Wiimote 1
00000005 Wiimote 2
00000006 Wiimote 3
00000007 Wiimote 4

Name Changer [spunit262]
4A000000 90172E20
16YYYYYY 0000000A
ZZZZZZZZ ZZZZZZZZ
ZZZZ0000 00000000
E0000000 80008000
Each character is 2 bytes (4 hex digits), the encoding use is basically
the ASCII value + 0xFEE0, except that "space" is 3000.
Y is 0x0124*(name_number-1). The best way to determine the name_number is
at Data/Records/Group Records/pg. 4

Name Timestamp [spunit262]
4A000000 90172E30
14YYYYYY XXXXXXXX
E0000000 80008000
Use to change order of names. Higher X values will put the name higher on the list.
Y is 0x0124*(name_number-1). The best way to determine the name_number is
at Data/Records/Group Records/pg. 4

Custom Stage Respawn Point mod [spunit262]
42000000 90000000
28180F3A 00000035
48000000 80B8A428
DE000000 80008180
1400029C XXXXXXXX
140002A0 YYYYYYYY
E0000000 80008000
Special thank to Igglyboo, his coordinate hacks helped.

Death Spawn Fix [spunit262]
42000000 90000000
28180F3A 00000035
48000000 80B8A428
DE000000 80008180
3C00029C 80004391
1400029C C1200000
E0000000 80008000
Special thank to Igglyboo, his coordinate hacks helped.

Set Respawn Point to Spawn Point 8 [spunit262]
2115F534 C01F0298
C315F534 00000004
807E0078 2C030000
41A20010 809E007C
907F029C 909F02A0
60000000 00000000
E0000000 80008000
Special thank to Igglyboo, his coordinate hacks helped.

SSB64 CSS V3 [spunit262]
0668310C 00000030
387E006C 3B600000
3C808068 38840DE0
7CBB20AE 7CA50775
41800014 94A30004
3B7B0001 2C1B0032
4180FFE8 48000038
04690338 48000068
066900d8 00000008
2c170028 41820168
02680DE0 0022FFFF
06680DE0 0000000C
09000102 030A0B05
06070823 00000000

ZSS and Sheik in Random [spunit262]
046A0830 40C00000
C26858B0 00000006
80610044 2C030003
4182000C 2C03000E
40A20010 70040001
7C632214 90610044
5400F87E 9001004C
60000000 00000000
50% of selecting ZSS/Sheik instead when Samus/Zelda is selected

Custom SSS V1.1 [spunit262]
066B1E64 00000048
7F43D378 7F24CB78
480070E5 80180040
2C000002 41820010
2C030029 41820078
4800005C 4B9FD78D
2C030033 41810068
2C030028 41810048
2C030024 41810058
4800003C 60000000
046B1F04 4800002C
046B8F5C 7C802378
046B8F64 7C6300AE
040AF618 5460083C
040AF6AC 5463083C
040AF6C0 88030001
006B929C 000000WW
066B99D8 000000WW
VVVVVVVV VVVVVVVV
006B92A4 000000NN
066B9A58 000000NN
MMMMMMMM MMMMMMMM
06407AAC 000000YY
ZZZZZZZZ ZZZZZZZZ
Special thank to pizzaboy for "Custom Stages On Wifi Test", as it made finding the rom locations so much easier.
Recommended defaults
WW=1F
VVVVVVVV [spunit262]
00010203 04050709
080A0B0C 0D0E0F10
11141516 1A191217
0618131D 1E1B1C00
NN=12
MMMMMMMM [spunit262]
1F202122 25242326
27282A2B 2C2D2E2F
30290000 00000000
YY=62
ZZZZZZZZ [spunit262]
01010202 03030404
05050606 07070808
0909330A 0B0B0C0C
0D0D0E0E 130F1410
15111612 17131814
19151C16 1D171E18
1F19201A 211B221C
231D241E 251F2932
2A332B34 2C352D36
2F373038 3139323A
2E3B0064 260A2832
34053504 36113702
38070000 00000000
VVVVVVVV & MMMMMMMM
The values are indexes into ZZZZZZZZ, that only maters if you use a value for ZZZZZZZZ other than the one I provided.
The list belowe has the values to use for the provided ZZZZZZZZ.
default indexes		level id, icon id
-- Blank		-- 00
00 BattleField		01 01
01 Final Destination	02 02
02 Delfino Plaza	03 03
03 Luigi's Mansion	04 04
04 Mushroomy Kingdom	05 05
05 Mario Circuit	06 06
06 75 m 07 07
07 Rumble Falls		08 08
08 Pirate Ship		09 09
09 Oldin (Bridge of Eldin)	33 0A
0A Norfair		0B 0B
0B Frigate Orpheon	0C 0C
0C Yoshi's Island	0D 0D
0D Halberd		0E 0E
0E Lylat Cruise		13 0F
0F Pokémon Stadium 2	14 10
10 Spear Pillar		15 11
11 Port Town Aero Dive	16 12
12 Summit		17 13
13 Flat Zone 2		18 14
14 Castle Siege		19 15
15 WarioWare, Inc.	1C 16
16 Distant Planet	1D 17
17 Skyworld		1E 18
18 Mario Bros.		1F 19
19 New Pork City	20 1A
1A Smashville		21 1B
1B Shadow Moses Island	22 1C
1C Green Hill Zone	23 1D
1D PictoChat		24 1E
1E Hanenbow		25 1F
1F Temple		29 32
20 Yoshi's Island (Melee)	2A 33
21 Jungle Japes		2B 34
22 Onett		2C 35
23 Green Greens		2D 36
24 Rainbow Cruise	2F 37
25 Corneria		30 38
26 Big Blue		31 39
27 Brinstar		32 3A
28 Pokémon Stadium	2E 3B
29 Menu -- 64
2A ConfigTest		26 -- Bridge of Eldin
2B Result		28 -- Temple
2C Homerun		34 -- Mushroomy Kingdom
2D Edit 35 -- Luigi's Mansion
2E Heal 36 -- Spear Pillar
2F OnlineTraining	37 -- Final Destination
30 TargetBreak		38 -- 75 m
WW & NN = Number of bytes in VVVVVVVV & NNNNNNNN respectively.
ZZZZZZZZ
For the most part you won't need to touch this. There are only 2 reason you would want to. To change what stages are in rotation for random, the first 28 (40 decimal) slots. And to change the icon a stage uses. Each slot is 2 bytes (1 byte = 2 hex digits), the first byte is what level is loaded when selected, the second is what icon is displayed. Slot 29 (41 decimal) must be the Menu (used for my music).
YY is the number of byte in ZZZZZZZZ (slots*2)

Stale Move Ratio Modifier [spunit262]
06FC0988 00000028
3D4CCCCD 3DCCCCCD
3DB851EC 3DA3D70A
3D8F5C29 3D75C28F
3D4CCCCD 3D23D70A
3CF5C28F 3CA3D70A
<!--!include:Decay Thanks Note-->
---
The first value used is 0.05 which is added to the stale move multiplierfor fresh moves (1.0 + 0.05 = 1.05). The other 9 are penalty values for
move at that position in the queue. For more information read their topic.
06FC0988 00000028 Code initiation line (must be here)
fresh 3D4CCCCD 1 3DCCCCCD---- 5%(Fresh bonus when not in queue), 0.1
2 3DB851EC 3 3DA3D70A ---- 0.09, 0.08
4 3D8F5C29 5 3D75C28F----- 0.07, 0.06
6 3D4CCCCD 7 3D23D70A----- 0.05, 0.04
8 3CF5C28F 9 3CA3D70A ----0.03, 0.02

3/4 power stale system [spunit262]
06FC0988 00000028
3D4CCCCD 3D8CCCCD
3D6E147B 3D63D70A
3D428F5C 3D35C28F
3CF851EB 3CE3D70A
3C8CCCCC 3C63D70A
<!--!include:Decay Thanks Note-->

1/2 power stale system [spunit262]
06FC0988 00000028
3D4CCCCD 3D4CCCCD
3D23D70A 3D23D70A
3CF5C28F 3CF5C28F
3CA3D70A 3CA3D70A
3C23D70A 3C23D70A
<!--!include:Decay Thanks Note-->

Decay in Training [spunit262]
048E00A8 4800000C
<!--!include:Decay Thanks Note-->

No Decay [spunit262]
048E00A8 60000000
<!--!include:Decay Thanks Note-->

No Knockback [spunit262]
C2769694 00000002
D0240000 38600000
9064000C 00000000
<!--!include:Decay Thanks Note-->

Decay Thanks Note
Special thanks to ColinJF and Amazing Ampharos from SWF, Thanks to their
research on damage calculations (poetically stale moves) I was able to
make the Decay code extremely quickly, and provide me with a good foot
hold for several other codes.
http://www.smashboards.com/showthread.php?t=210557

Shield Stun V8 +break [spunit262]
C28753FC 00000006
83810034 2C1CVVVV
40810020 8083013C
2C040000 41810014
1F9CXXXX 3B9CZZZZ
3880YYYY 7F9C23D6
60000000 00000000

Shield Stun V8 [spunit262]
C28753FC 00000005
83810034 8083013C
2C040000 41810014
1F9CXXXX 3B9CZZZZ
3880YYYY 7F9C23D6
60000000 00000000

Infinite Shield [spunit262]
04B88440 7F7FFFFF

Shield Max [spunit262]
04B88440 XXXXXXXX
Default 42480000 (50)

Shield Reset [spunit262]
04B88458 XXXXXXXX
Default 41f00000 (30)

Shield Loss [spunit262]
04B88450 XXXXXXXX
Default 3E8F5C29 (0.28)

Shield Gain [spunit262]
04B88454 XXXXXXXX
Default 3D8F5C29 (0.07)

Shield damage ratio [spunit262]
04B8847C XXXXXXXX
Default 3E99999A (0.3)
attack_damag*(1-X)=shield_damage

Shield Size [spunit262]
80B88478 XXXXXXXX

Buffer Mod, original Phantom Wings [spunit262]
0485B784 3860XXXX

Hitlag Modifier, original Phantom Wings [spunit262]
C2771EAC 00000003
1C84XXXX 3884ZZZZ
39C0YYYY 7C8473D6
2C040000 00000000
C2876220 00000003
1C84XXXX 3884ZZZZ
39C0YYYY 7C8473D6
80660064 00000000

Hitlag Modifier +break, original Phantom Wings [spunit262]
C2771EAC 00000004
2C04VVVV 41800010
1C84XXXX 3884ZZZZ
39C0YYYY 7C8473D6
2C040000 00000000
C2876220 00000004
2C04VVVV 41800010
1C84XXXX 3884ZZZZ
39C0YYYY 7C8473D6
80660064 00000000

Death Boundary Mod Beta [spunit262]
0492CF10 60000000
48000000 80B8A428
DE000000 80008180
16000058 00000010
LLLLLLLL RRRRRRRR
TTTTTTTT VVVVVVVV
E0000000 80008000
Affects all level indicrematly.
Special thank to Igglyboo, his coordinate hacks helped.

Undo Death Boundary Mod [spunit262]
0492CF10 48004299

Default Large Custom Stage Death Boundarys [spunit262]
C3910000 43910000
435C0000 C36B0000

Walkoff Large Custom Stage Death Boundarys [spunit262]
C3320000 43320000
435C0000 C36B0000

Default Pirate Ship Death Boundarys [spunit262]
C3660000 43660000
433E0000 C2E60000

Pirate Ship Water Level Beta [spunit262]
0554958C YYYYYYYY
Default C1A31581 (most of the time)
Special thank to Igglyboo, his coordinate hacks helped.

Mario's down b move is always charged Jassim
01262A87 000005A
012B4A87 000005A
01306A87 000005A
01358A87 000005A

Custom Item Descriptions

Insert Custom Item Description [REDSOXROX]
157739C4 XXXXXXXX
157739C8 XXXXXXXX
157739CC XXXXXXXX
157739D0 XXXXXXXX
157739D4 XXXXXXXX
157739D8 XXXXXXXX
157739DC XXXXXXXX
157739E0 XXXXXXXX
157739E4 XXXXXXXX
Replace XXXXXXXX with text in hex. Go here: url=http://dscoders.com/KR/hexascii.htmlhttp://dscoders.com/KR/hexascii.html/url &lt;-- text to hex converter by King Rhyno
1. Insert text
2. Convert
3. Put together the numbers into groups of 8
4. Replace X's with them
5. Once you're done you don't need to include any more lines, and if your text stops in the middle of a line just put 0's for nothing
Example:
Custom Say Falcon Paunch
* 157739C4 46616C63
* 157739C8 6F6E2050
* 157739CC 61776E63
* 157739D0 68000000

if you're having trouble seeing it, it can definitely be seen in the Basic Brawl Item Switch

Custom Home Run Bat DescriptionSee above, this time for Home Run Bat [REDSOXROX]
15773A14 4B4F2074
15773A18 68617420
15773A1C 66726561
15773A20 6B696E67
15773A24 20656E65
15773A28 6D790000
15773A2C 00000000
15773A30 00000000
15773A34 00000000
15773A38 00000000
15773A3C 00000000
Replace second lines with what you want to appear.

Always Have 99 Lives [REDSOXROX]
1528AE64 00000063
E0000000 80008000

99 Lives (Press L) [REDSOXROX]
284DE4B0 FFBF0040
1528AE64 00000063
E0000000 80008000

Press L to beat Target Smash!! [REDSOXROX]
284DE4B0 FFBF0040
1554E47B 00000000
E0000000 80008000

Super Sheik B [REDSOXROX]
15270E94 00000028
E0000000 80008000

Overlap Stickers- Mario [REDSOXROX]
155DEFD4 00000002
E0000000 80008000

Allow More Than 1000 Replays/Stages/Snapshots [brkirch]
040C464C 48000184

Disable Time Limit On VC Games (Only Works With Rebooter Or Gecko 1.8+) [brkirch]
2001A960 41820028
0401A960 48000028
200107B5 4182000C
040107B4 4800000C
20057215 41800028
04057214 48000028
2001C099 41820028
0401C098 48000028
2001C4C9 41820028
0401C4C8 48000028
2001C4E5 41820028
0401C4E4 48000028
2001C74D 41820028
0401C74C 48000028
E0000000 80008000

Allow Replays Longer Than Three Minutes [brkirch]
040E5DE8 60000000
04953184 60000000
04953224 60000000

Wolf's final smash lasts forever [jassim]
01275713 0000005A
012C7713 0000005A
01319713 0000005A
0136B713 0000005A

Mr game and watch's final smash lasts forever [jassim]
01274BC5 0000003D
012C6BC5 0000003D
01318BC5 0000003D
0136ABC5 0000003D

opponent sticks to pikachu forever after being grabbed [jassim]
012647A3 0000001B
013167A3 0000001B
013687A3 0000001B
014207A3 0000001B
opponent will be released after being hit, i cant explain how this works so just test it out but picking pikachu and doing a grab move on an oppoent, quite humourous results

break X target(s) to finish target test (Paprika killer, Romaap and Hawkeye 2777) [jassim]
2D54E47A 00000001
0154E47B 0000000X

Infinite lives in Classic mode [jassim]
2D28AE67 00000005
0128AE67 00000005
E0000000 80008000

XXXX alloys defeated in cruel brawl/endless brawl [jassim]
02614346 0000XXXX

defeat 1 alloy in 100 man brawl to finish it [jassim]
02612E46 00000063

Sheik can stick to walls forever Paprika Killer and [jassim]
0126FBEB 00000059
012C1BEB 00000059
01313BEB 00000059
01365BEB 00000059

lucario can stick to walls forever [jassim]
0127F233 0000005E
012D1233 0000005E
01323233 0000005E
01375233 0000005E

Squirtle can stick to walls forever [jassim]
01278F83 00000061
01CA8F83 00000061
0131CF83 00000061
013C0F83 00000061

Diddys final smash lasts forever [jassim]
01268D5B 00000046
012BAD5B 00000046
0130CD5B 00000046
0135ED5B 00000046

falcos final smash lasts forever [jassim]
012753AF 00000088
012C73AF 00000088
013193AF 00000088
0136B3AF 00000088

Fox's final smash lasts forever [jassim]
0127571B 0000005A
012C771B 0000005A
0131971B 0000005A
0136B71B 0000005A

WITH ANYONE - Team Battle Multiplayer [Jose_Gallardo]
4A000000 90180B44
38000000 00FF1100
10000000 0000000C
Works without being the host, but the same rule applies for starting the Waiting Room before others join (have them join while you are in the waiting room)- Credit to Phantom Wings for the original WITH ANYONE - Basic Brawl Multiplayer Code.

Control All Players with P1 (Wii+nunchuk) [Jose_Gallardo]
48000000 815E7628
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
48000000 815E762C
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
48000000 815E762C
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
48000000 815E7630
DE000000 80008180
140001DC 00000004
140001E0 00000003
E0000000 80008000
*Works with Wiimote+Nunchuk only*** - Control Codes Provided by Spunit262

Control All Players with P1 (Gamecube) [Jose_Gallardo]
48000000 815E7624
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E7628
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E762C
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
48000000 815E7630
DE000000 80008180
140001DC 00000000
140001E0 00000000
E0000000 80008000
*Works with Gamecube Controller Only* - Control Codes Provided by Spunit262

Luigi's Instant FS [Jose_Gallardo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0900
4A001001 00000000
30282090 00000116
3027E3F4 40000000
1427E3F4 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
*When you use your final smash, Luigi won't dance. You can attack right away!

3 Player Home-Run Contests [Jose_Gallardo]
4A000000 90180B44
38000000 00FF0800
10000000 00000003
*Player 4 Slot = P3
EX: P1 is P1, P2 is P2, P3 is Sandbag, P4 is P3

Training Mode - Train Alone [Jose_Gallardo]
4A000000 90180B44
38000000 00FF0A00
10000000 0000000B

Mario's Teleport Dash - (17 Lines) [Jose_Gallardo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0000
4A001001 00000000
30262604 0000001F
1425E978 4F000000
E2000002 00000000
30262604 00000020
1425E978 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000

Luigi's Teleport Dash - (17 Lines) [Jose_Gallardo]
80000000 90180FB8
80000001 81000000
60000006 00000000
4A001000 00000000
38000000 00FF0900
4A001001 00000000
30282090 0000001F
1427E3F4 4F000000
E2000002 00000000
30282090 00000020
1427E3F4 4F000000
E2000002 00000000
E200000F 00000000
80100000 0000005C
80100001 00052000
62000000 00000000
E0000000 80008000
*Just do a regular Rolling Dodge =)

Replacements:

Character/Costume Replacement (all) [spunit262]
80000000 90180B48
80000001 90180BF8
60000003 00000000
4A001000 00000000
38000002 00FFWW00
4A001001 00000000
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000
86000000 00000004
86000001 0000005C
62000000 00000000
<!--!include:Character/Costume Replacement Info-->

Character/Costume Replacement (p1) [spunit262]
4A000000 90180B48
38000002 00FFWW00
4A000000 90180BF8
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000
<!--!include:Character/Costume Replacement Info-->

Character/Costume Replacement (p2) [spunit262]
4A000000 90180B4C
38000002 00FFWW00
4A000000 90180C54
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000
<!--!include:Character/Costume Replacement Info-->

Character/Costume Replacement (p3) [spunit262]
4A000000 90180B50
38000002 00FFWW00
4A000000 90180CB0
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000
<!--!include:Character/Costume Replacement Info-->

Character/Costume Replacement (p4) [spunit262]
4A000000 90180B54
38000002 00FFWW00
4A000000 90180D0C
38000004 FF0000XX
10000000 000000YY
100003C5 000Q00ZZ
E0000000 80008000
<!--!include:Character/Costume Replacement Info-->

Costume Replacement (all) [spunit262]
4A000000 90180BF8
60000003 00000000
38000004 FF0000XX
100003C5 000000ZZ
E0000000 00000000
4A100000 0000005C
62000000 00000000
E0000000 80008000
<!--!include:Character/Costume Replacement Info-->

Costume Replacement (p1) [spunit262]
4A000000 90180BF8
38000004 FF0000XX
100003C5 000000ZZ
E0000000 80008000
<!--!include:Character/Costume Replacement Info-->

Costume Replacement (p2) [spunit262]
4A000000 90180C54
38000004 FF0000XX
100003C5 000000ZZ
E0000000 80008000
<!--!include:Character/Costume Replacement Info-->

Costume Replacement (p3) [spunit262]
4A000000 90180CB0
38000004 FF0000XX
100003C5 000000ZZ
E0000000 80008000
<!--!include:Character/Costume Replacement Info-->

Costume Replacement (p4) [spunit262]
4A000000 90180D0C
38000004 FF0000XX
100003C5 000000ZZ
E0000000 80008000
<!--!include:Character/Costume Replacement Info-->

Character/Costume Replacement Info
Costume Replacements include Y.S. color modifier code.
---------
WW=Character to replace
XX=Costume to replace
YY=New Character
ZZ=New Costume
Q
---------
WW:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Marth
12 Mr. Game & Watch
13 Falco
14 Ganondorf
15 Wario
16 Metaknight
17 Pit
18 Pikmin & Olimar
19 Lucas
1A Diddy Kong
1B Pokemon Trainer
1C Charizard
1D Venasaur
1E Squirtle
1F Dedede
20 Lucario
21 Ike
22 Robot
23 Jigglypuff
24 Toon Link
25 Wolf
26 Snake
27 Sonic
28 None
29 Random
---------
XX: just count how many time you press X/tap character portrait.
---------
YY:
00 Mario
01 Donkey Kong
02 Link
03 Samus
04 Zero Suit Samus
05 Yoshi
06 Kirby
07 Fox
08 Pikachu
09 Luigi
0A Captain Falcon
0B Ness
0C Bowser
0D Peach
0E Zelda
0F Sheik
10 Ice Climbers
11 Popo
12 Nana
13 Marth
14 Mr. Game & Watch
15 Falco
16 Ganondorf
17 Wario
18 Metaknight
19 Pit
1A Pikmin & Olimar
1B Lucas
1C Diddy Kong
1D Charizard
1E Charizard (Trainer Independant)
1F Venasaur
20 Venasaur (Trainer Independant)
21 Squirtle
22 Squirtle (Trainer Independant)
23 Dedede
24 Lucario
25 Ike
26 Robot
27 Jigglypuff
28 Toon Link
29 Wolf
2A Snake
2B Sonic
2C Giga Bowser
2D WarioMan
2E ZakoRed (Red Alloy)
2F ZakoBlue (Blue Alloy)
30 ZakoYellow (Yellow Alloy)
31 ZakoGreen (Green Alloy)
32 Mario
---------
ZZ:
Wario's
XX value
00 00 Normal
01 01 Red
02 03 Green
03 05 Blue
04 04 Extra costume (Pikachu lacks)
05 02 Extra costume (all Pokemon lack)
06 06 Overalls/Extra costume (if main costume is team color)
07 07 Overalls Red
08 09 Overalls Green
09 08 Overalls Blue
0A 0A Extra Overalls
0B 0B Extra Overalls
0C Emeraled
---------
Q=1 and ZZ=00 if YY is an Aloy, else Q=0

Waiting Room Replacement [spunit262]
046F2560 380000XX
046F33C8 380000XX
046F4430 380000XX
046F5148 380000XX
046F7200 380000XX
Found by breakpoint on Y.S.'s stage modifier code.

Waiting room music [spunit262]
0410FE04 3863XXXX

Test Character Changer [spunit262]
046F1E48 380000XX
046F1E5C 98BD0099
C26F8420 00000002
3B6000XX 9B730098
3B600000 00000000
Found by breakpoint on Y.S.'s character modifier code.
The first half is for the stage builder, the second half is for controller
test.

Kirby's Adventure:

99 Lives [hetoan2]
104ED2F9 00000063

Ocarina of Time:

Infinite Health & Magic V2 [LakituX]
4A000000 81000000
122772F0 00000140
122772EE 00000140
102772FA 00000001
102772F3 00000030

Infinite Rupees [LakituX]
4A000000 81000000
122772F4 000003E7

Infinite Keys V2 [LakituX]
4A000000 81000000
1027737F 00000001
10277380 00000001
10277381 00000001
10277382 00000001
10277383 00000001

Infinite Deku Sticks [LakituX]
4A000000 81000000
10277334 00000000
1027734C 00000009

Infinite Deku Nuts [LakituX]
4A000000 81000000
10277335 00000001
1027734D 00000009

Infinite Bombs [LakituX]
4A000000 81000000
10277336 00000002
1027734E 00000009
1027733C 00000009
10277354 00000009

Infinite Magic Beans [LakituX]
4A000000 81000000
10277342 00000010
1027735A 00000009

Infinite Slingshot Seeds [LakituX]
4A000000 81000000
1027733A 00000006
10277352 00000009

Infinite Arrows + Elements [LakituX]
4A000000 81000000
1027734F 00000009
10277337 00000003
10277338 00000004
1027733E 0000000C
10277344 00000012

Have Din, Farore, and Nayru [LakituX]
4A000000 81000000
10277339 00000005
1027733F 0000000D
10277345 00000013

Have Boomerang [LakituX]
4A000000 81000000
10277340 0000000E

Have Lens of Truth [LakituX]
4A000000 81000000
10277341 0000000F

Have Megaton Hammer [LakituX]
4A000000 81000000
10277343 00000011

Have Ocarina [LakituX]
4A000000 81000000
1027733B 000000XX
Replace XX with:
07 Fairy Ocarina
08 Ocarina of Time

Have ????shot [LakituX]
4A000000 81000000
1027733D 000000XX
Replace XX with:
0A Hookshot
0B Longshot

Have All Bottles [LakituX]
4A000000 81000000
10277346 00000014
10277347 00000014
10277348 00000014
10277349 00000014

Have All Equipment [LakituX]
4A000000 81000000
1027735D 000000FF
1027735C 000000FF
This code gives you:
Kokiri Sword
Master Sword
Giant's Knife(Working on this)
Deku Shield
Hylian Shield
Mirror Shield
Goron Tunic
Zora Tunic
Iron Boots
Hover Boots
(Working on other items)